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xx The Adventure System
« Thread started on: Feb 1st, 2010, 2:51pm »

Welcome to One Dream Adventure: Eternal, or ODA: E as we like to call it. This is a One Piece Role Playing Forum where you can create your own swashbuckling heroes or villains and adventure across the world in a unique system designed to give as much creativity and control to you, the players. This system is known as the Adventure System.

What is the Adventure System?

The Adventure System is simple. Instead of requiring staff to keep a story on track using NPCs, we allow the player full control of their adventures. When a player makes a thread, he or she will wait for a mod to give their adventure a “Setting”. This Setting will be the only restriction a mod will place on adventure, and is only a small suggestion to which way the member’s story should go. The only requirements to end a setting will be to complete the post count given to you with the Setting (though we encourage you to go on passed the post count). After a Setting is completed, the adventure is done, and a mod will review the adventure and give you rewards passed on your performance.

How much freedom am I allowed with the Adventure System?

Nearly infinite. When you receive a setting you are required not to go against it. For example if the Setting says that there is a storm approaching, and you either ignore it, or claim the storm doesn’t exist, that will result in a negative rewards. Settings are not designed to restrict a player, but rather give their story a starting direction, and ideas. It’s up to you, the players, to find creative ways to have an adventure. To quote Captain Planet, the power is YOURS! Yeah, it’s still a lame quote.

What do I get for completing Adventures?

Well you get two things. First is a “Completed Adventure” for you to put in your Adventure Log. The importance of these is simple, but great. Seven Completed Adventures will allow you to venture into the Grand Line!
The second is “Rewards”. A reward can be anything given to you from the moderator who reviews your setting. You can receive anything from Berri (One Piece currency), to weapons, to crewmates, and even Devil Fruits! The nature of your rewards will depend on the quality of the Adventure, so do your best so you can obtain the best loot! Be warned that it is possible to receive negative rewards, though that only happens when you break one of the role playing rules.

What happens when I role play with others?

When more than one person is in an Adventure, the Setting’s post count will change. It will ask that each member participating complete the Post Count to finish an adventure. Upon all members finishing Post Count, the mod will reward all players on their performance, though they may do it individually, or in a large group PM. When role playing with more than one player, you can feel free to RP while waiting for a setting, though do try to refrain from using NPCs.

Can I RP without a Setting?

It’s possible to do an Adventure that doesn’t require a Setting. These are normally very simple things like training, or meeting another RPer. Adventures without settings (as well as Adventures where a setting hasn’t been given yet) may not use NPCs. However if you want to do an Adventure that won’t involve NPCs, feel free. If the mods like it, they may even reward you for it!

I finished my Adventure. Now what?

If you’ve just finished your setting, then please wait for a mod to reward you. There will be a thread in the Announcements board for you to request a setting review. Once you receive your rewards you should post the results in your Adventure Log. After that, feel free to start a new Adventure!

Summary
- The Adventure System allows the players complete control over the story. You are allowed to create NPCs, and move the story in any direction you choose.
- The Setting is the only restriction you must follow in your individual adventure. To complete a Setting simply fill the Post Count.
- A mod will reward your settings. Good adventures will give you a Completed Adventure and Rewards. Bad adventures might result in punishments.
- You are not allowed to create NPCs in Adventures before the Setting is given. You can do Adventures without settings, but they also won’t allow NPCs.
- For a group Adventure all members must finish before rewards are given.
- After finishing an Adventure, post the results in your Adventure Log.
- Have fun!
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xx Growth, Techniques, Landmarks, and History
« Reply #1 on: Feb 2nd, 2010, 12:17pm »

Growth might be the biggest part about ODA:E. The goal of the forum is to start small, and build your legacy through adventures and legends! There’s a personal reward in starting as a no name rookie with only a dream to his name and then becoming King of the Pirates. Thus, we ask that members try to start small.
We ask this because the mods do not track your growth. That’s up to you personally. If you want to take fifty adventures or five for the world to know your name that’s up to you, but realize that this is a big world with thousands of important people. The world may not take notice of you immediately, so try to think up unique ways for people to recognize you.

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Techniques are the special moves that every character possesses. These can be anything from a sword slash to a special weapon to a legendary technique that one person knows. Techniques are the advanced moves (i.e. Punch isn’t a technique, but a punch that breaks through stone is). Each character has three techniques to start, and will earn one free technique for each Completed Adventure up until their seventh. After that techniques will become rewards.

Techniques are to be learned in a growing process. For example if Zoro was a character on our forum, he wouldn’t know Lion’s Song or 108 Pound Cannon until his later techniques. All techniques must be approved. The first three will be approved in a character’s profile, and the rest in the Technique Approval Board in the Technique Forum.

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Landmarks are a unique part of ODA that help flesh out the staff created islands with member created ideas. When members complete an adventure and the staff reads, they might particularly enjoy something a member did and will make it canon for the island permanently. For example, if a member did an adventure on Louge and focused on a special sword shop of their own creation, that shop might be listed in the island’s Landmark thread for all to use. Landmarks can be a festival, a person, a group, a particular weather pattern, a popular attraction, or anything noteworthy. Work hard to make your Adventures unique, and you’ll leave your imprint on the forum!

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Each island has its own unique history, but the Adventure system allows members to change this history. While not easy, any island can be changed, for better or worse, and these changes will be chronicled in the Island History board on each island. When an island’s history changes, there will be an announcement about it. Changing an island is not an easy task. It takes a lot to alter the fate of an entire culture, so if you want to do it, think epic!
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xx Bounty System
« Reply #2 on: Feb 2nd, 2010, 12:26pm »

The Bounty System in ODA:E is a way of measuring a character’s magnitude. The higher a character’s bounty, the more important he or she is. Every character is capable of obtaining a bounty by one of the site’s factions. A bounty is a reward from an Adventure and when issued, will be accompanied by a Bounty post in the Wanted forum. The factions are:

The Marines: Defenders of justice throughout the world. The Marines will place bounties on all criminals and lawbreakers. There is at least one Marine HQ in each Blue.

The Lair: Unique to ODA:E the Lair is an alliance of pirates and criminals who work together for a pro-pirate agenda. The Lair is led by a mysterious man and his Executives who issue bounties on Marines, Bounty Hunters, and all enemies of pirates. Each Blue has a Lair which serves as a haven to all who sail under the Jolly Roger.

The Kingdoms: Each Blue represents its own Kingdom which exists independent of the Marines and Lair. It’s rare, but if someone causes too much trouble in a Kingdom, he or she may find themselves slapped with a Bounty. Very few acknowledge this Bounty outside of the Kingdom however.

A Bounty is earned for performing acts worthy of it, though they are still rewards. A character might beat up twenty Marines, but if their character never takes any damage and they play poorly, then you won’t get squat.
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